RacesintermediateUpdated: 10/13/2026

Pixel Lineage All Races: Evolution Paths and Stat Spread

See Pixel Lineage all races with stat spreads, passive abilities, and evolution paths so you can pick the right bloodline before your next reroll.

Picking the wrong bloodline in Pixel Lineage is the single most common reason a fresh save stalls out by Act 2. Every hero rolls a race and a talent on creation, and the race you draw quietly shapes your stat spread, your passive triggers, and which evolution tier you can eventually climb into. This guide breaks down Pixel Lineage all races side by side, shows the stat deltas that actually matter in a turn-based fight, and maps the path from a base form to an awakened Evo so you stop burning rerolls on gut picks.

Why Race Choice Matters in Pixel Lineage

Races are not cosmetic in Pixel Lineage. Each of the 13 bloodlines comes with a base stat bias — some lean toward HP and defense, others into speed, dodge, or damage multipliers — and a passive ability that triggers on specific combat conditions. Because turn-based fights cap at four heroes, six actions per turn, and a default Energy ceiling of 10, every point of speed or damage scaling shifts whether you can burst a boss down before it cycles into a lethal pattern.

Community testing confirms the developers intend races to be a permanent, run-defining layer: a hero only has 3 Lives per run, so a bad racial match against a boss archetype usually costs a life you cannot refund. According to the official store page, the active content slate (DUNGEONS, HALLOWEEN, and RACE EVO) reinforces the race system as a core progression pillar rather than a flavor toggle.

Three race-related decisions deserve a moment of thought before you commit to your next reroll:

  • Stat spread — flat bonuses to HP, MP, Attack, Defense, Speed, or Critical that compound with gear and class bonuses.

  • Passive trigger — a combat hook such as lifesteal on hit, dodge on low HP, or elemental damage that defines how you play a given run.

  • Race Evo path — every base race can evolve into an advanced form (and eventually an Ultra form) by meeting level and shrine requirements in Act 2.

Pixel Lineage Race List and Stat Spread

The full Pixel Lineage race list contains 13 playable bloodlines rolled on hero creation. The values below reflect the community-aggregated base stat spread at Level 1, before gear, class bonuses, or talent modifiers are layered on. Stat deltas are measured against a neutral Human baseline so you can read them as plus/minus deltas rather than absolute numbers.

RaceHPMPATKDEFSPDCritPassive Flavor
Human100301010105%Balanced jack-of-all-trades
Nightborn9540128115%Attacks heal 15% of damage dealt
Dwarf12020111473%+20% Guard effectiveness
Elf9050108138%+10% dodge on ranged attacks
Orc13015141264%+10% damage below 50% HP
Undead8535119106%Immune to poison, weak to holy
Demon10045139117%Burn DoT on critical hits
Beastkin110251211125%Counter chance on dodge
Lizardfolk10530111394%Scales grant stacking DEF
Fey855597149%Skills cost 1 less Energy
Golem14010121652%Immune to stun, slow turn order
Vampire9540129126%Lifesteal 8% of damage dealt
Celestial100501110118%+5% EXP and Gold per kill

Two patterns stand out when you scan the table. Tank-leaning races (Dwarf, Orc, Golem) trade Speed and MP for HP and Defense, which makes them strong in long fights but slow to act in the six-action turn economy. Speed-leaning races (Elf, Fey, Beastkin) flip the trade and excel in burst windows where one extra action per turn decides a boss phase. Hybrid races like Human, Vampire, and Celestial sit in the middle, which makes them forgiving for new players who have not yet learned enemy attack patterns.

Defensive Races: Dwarf, Orc, Golem, Lizardfolk

If you prefer to absorb a hit, wait out a phase, and counter on the enemy's cooldown, the defensive cluster is your home. Orc's +10% damage below 50% HP is one of the most consistently reported "I cannot die" passives in early Act 1, because most trash mobs and several bosses spike hardest right before you cross the HP threshold. Golem trades the most raw value: +16 DEF and stun immunity sound great until you notice the 5-point Speed deficit, which can effectively drop you a full action slot in a six-action turn against a 10-Speed boss.

Lizardfolk is the most underrated option in this cluster. The stacking DEF passive reads weak on paper, but in extended fights against multi-phase bosses it quietly outscales Orc's conditional buff. Dwarf remains the safest pick for a first-ever run because +20% Guard effectiveness stacks multiplicatively with the Guard action, which refunds both an action and a life you would otherwise lose.

Offensive Races: Demon, Orc, Undead

Offensive races live or die by their conditional triggers. Demon's burn on crit requires you to actually land crits, which makes it feel feast-or-famine in Act 1 but brutal once you stack crit chance from gear and talents. Undead trades utility for raw consistency: poison immunity neutralizes one of the more annoying early DoT enemies, and the holy weakness only matters against a small subset of late Act 2 mobs.

Orc shows up in both lists because it crosses the damage/defense threshold at the 50% HP line. According to community testing, Orc is one of the most-played races in the multiplayer raid scene because that conditional triggers during exactly the moments a coordinated party needs the boss dead.

Speed and Utility Races: Elf, Fey, Beastkin, Vampire

Speed races are where the meta gets spicy. Fey's 14 Speed is the highest in the game, and the "skills cost 1 less Energy" passive effectively doubles your action output in long fights, because the Energy cap of 10 is the most common bottleneck players hit against late bosses. If you want a deep dive on which race pairs best with a Mage or Bard class, the breakdown on race-to-class synergies is a useful companion read.

Vampire is the most forgiving speed-race pick because lifesteal 8% of damage dealt covers the HP deficit you give up versus an Orc or Dwarf. Beastkin's counter-on-dodge passive is one of the strongest anti-boss tools in the game when paired with high dodge gear, but it requires you to stack evasion, which is a different build path than most beginners run.

Pixel Lineage Race Evolution and Evo Paths

Race Evo is the long-term payoff for committing to a bloodline. Every base race can climb through two evolution tiers: a Super Race (unlocked at the Trainer's Shrine in Act 2) and an Ultra Race (unlocked by collecting a rare Ultra Sigil drop from late-game bosses). The Pixel Lineage race evolution system does not reset your level or your talent; it adds a new passive node and tweaks your stat spread in a defined direction.

The table below shows every confirmed evolution path as of the current content patch. Stats are listed as deltas versus the base race, not versus Human, so a +5 in ATK means you gain 5 Attack on top of your base value.

Base RaceSuper RaceSuper BonusUltra RaceUltra Bonus
HumanParagon+5 All Stats, balanced passiveAscendantDouble talent trigger chance
NightbornRevenant+20% heal on hit, +5 ATKWraithHeal scales with missing HP
DwarfIronclad+5 DEF, Guard reflects 5%TitanImmune to first fatal hit per fight
ElfRanger+3 SPD, +5% critWildhunterAim shots ignore 20% DEF
OrcWarlord+5 ATK, passive triggers at 60% HPBerserker+25% damage, lose 1 Life on Evo
UndeadLich+5 ATK, immune to all DoTsDeathlordSummon a skeleton ally each fight
DemonArchfiendBurn stacks twice, +5 ATKInfernalBurn ticks damage on enemy turn
BeastkinAlphaCounter deals double damageApexCounter chain to a second enemy
LizardfolkDraconid+3 DEF, scales stack 50% fasterBasiliskScales reflect 10% melee damage
FeySpriteSkills cost 0 below 5 EnergyArchfeySkills generate 1 Energy on hit
GolemColossus+5 DEF, no speed penaltyJuggernaut+10% HP, immune to knockback
VampireNosferatuLifesteal 12%, +3 SPDDhampirHeal over cap (overheal shield)
CelestialSeraph+10% all XP, party heal auraEmpyreanRevive one ally per fight

How to Evolve Race in Pixel Lineage

The race evolution path is gated, not free. According to player-reported data, the standard flow looks like this:

  1. Reach the Trainer's Shrine in Act 2 — the shrine appears after the first Act 2 boss, regardless of class.

  2. Meet the level cap — most Super Evos require Level 25 on the hero you are evolving, though a few races unlock at Level 20.

  3. Pay the Evo material cost — each Super Evo consumes 3 Race Shards (dropped by Act 1 elite enemies) plus a class-specific Oath shard.

  4. For Ultra Evo — you need an Ultra Sigil, a rare drop from Act 3 bosses and Secret Bosses, plus 5 Race Shards and 10 Gold Keys.

Pixel Lineage race evo is permanent on the hero, so rerolling after a Super Evo is a real cost. Most experienced players recommend picking a base race you can live with for a full Act 1, evolving it once at the shrine, and only then committing to an Ultra Evo if you have the Sigil economy to back it up. A detailed walkthrough of the class evolution side of the same shrine is in the Pixel Lineage class evolution guide.

Pixel Lineage Best Race and Tier List

Every published Pixel Lineage race tier list splits along the same axis: how forgiving is the passive for a new player, and how strong is the late-game ceiling? Below is a community-aggregated ranking based on win-rate data from multiplayer raid clears and solo Act 3 completions. Note that no race is unplayable; the lower tiers simply demand more setup or specific class pairings to shine.

TierRacesWhy They Sit Here
SFey, Orc, DwarfTop of both beginner-friendliness and late-game scaling.
AVampire, Beastkin, Celestial, NightbornStrong with the right class pairing, weaker off-meta.
BElf, Demon, LizardfolkViable but require specific build investment to outperform A-tier.
CHuman, Undead, GolemFunctional, but other races do their job with fewer conditions.

Why Fey and Orc Top the Race Tier List

Fey sits at S-tier because the Energy economy is the single biggest gating factor in late-game fights, and a passive that reduces skill cost by 1 across the board is essentially a free extra action every turn. When you push that into a Super Evo (Sprite) and an Ultra Evo (Archfey), you eventually reach a state where skills generate Energy on hit, which breaks the action economy wide open. If you are weighing Fey against a tank class, the Pixel Lineage best race for warrior analysis walks through the inverse trade-off.

Orc ranks S because the +10% damage below 50% HP passive aligns with the natural rhythm of a turn-based roguelike: you take hits, your HP drops, and the boss enters its most dangerous phase right when Orc enters its strongest window. The Warlord Super Evo shifts the trigger to 60% HP, which makes the race playable even in fights where the boss front-loads its damage and you never quite hit the 50% line.

Why Human Sits in C-Tier

Human is the only race players consistently reroll away from, because every passive is mid-tier and the stat spread is a compromise rather than a specialization. The Ascendant Ultra Evo gives Human a real identity (double talent trigger chance), but you have to survive two Evo gates to get there, and most players would rather start on a race that is already strong at base.

The honest read on Human is that it is a new-player comfort pick for the first three or four runs, then a liability once you have learned the game well enough to specialize. If you want a deeper breakdown on which passives and talents to pair with each class, the Pixel Lineage trait tier list covers the talent half of the same reroll decision.

Pixel Lineage Race Evolutions: Synergies and Pitfalls

Not every race-class pairing is worth committing to. The pixel lineage race evolution system stacks with class bonuses, talents, and sigils, so a race that looks great in isolation can fall flat if your class and talent roll point in a different direction. Below are the most consistent synergies reported by community testing.

Strong Race-Class Pairings

RaceBest Class PairingsReason
FeyMage, BardEnergy reduction compounds with caster skill cost.
OrcWarrior, FistHigh HP tanking plus damage scaling on low HP.
DwarfWarrior, FistGuard effectiveness multiplies with class guard bonuses.
VampireFist, ThiefLifesteal covers the HP cost of melee trades.
NightbornMage, ThiefHeal on hit stabilizes caster squishiness.
CelestialBard, MageXP boost plus party heal aura in multiplayer.
BeastkinThief, ArcherCounter-on-dodge scales with evasion stacking.

If you are exploring which pets to pair with a high-damage race for solo runs, the Pixel Lineage pet guide covers the companion side of the build equation. Pets inherit a portion of your race passive, so a Demon race paired with a burn-extending pet can double-dip on the DoT window.

Common Pitfalls When Picking a Race

  • Reroll-chasing a "perfect" race: the 13-race pool is small enough that you can reasonably see most races within 5-10 rerolls. Chasing one specific Ultra race wastes Lives you could spend learning boss patterns.

  • Ignoring the Energy cap: races with low MP but high raw damage (Orc, Dwarf) are strong in solo but feel clunky in a coordinated raid where the party needs Energy-efficient skill rotations.

  • Picking a class before the race: in Pixel Lineage, the race is rolled first, then you pick a class. The class should complement the race, not the other way around.

  • Forgetting that Evo materials are scarce: Race Shards drop from Act 1 elites at a low rate, and Ultra Sigils are rarer still. Committing to a race you do not enjoy because you "already invested" is a real trap.

Frequently Asked Questions

How many races are in Pixel Lineage?

There are 13 base races in Pixel Lineage, each with a Super Evo and an Ultra Evo. That gives a total of 39 playable racial forms once you count every evolution tier, though the practical pool you will see early on is the 13 base rolls.

What is the best race for beginners in Pixel Lineage?

Orc and Dwarf are the two most beginner-friendly races. Orc because the +10% damage below 50% HP passive activates exactly when you would otherwise panic, and Dwarf because the +20% Guard effectiveness passive forgives a lot of early mistakes in fights where you have not yet learned enemy attack patterns.

How do I unlock Ultra race evolution in Pixel Lineage?

You need to collect an Ultra Sigil from an Act 3 boss or a Secret Boss, then return to the Trainer's Shrine in Act 2 with 5 Race Shards and 10 Gold Keys. The Ultra Evo consumes your Super Evo passive and adds a second racial ability on top, so plan the material cost before you commit.

Can I change my race mid-run in Pixel Lineage?

No, race is locked at hero creation. The only way to change race is to start a new hero and reroll, which is why most players treat the initial race roll as a permanent decision. Race-change tokens do not exist in the current version, so plan accordingly.

Does race affect which classes I can pick?

Race does not lock you out of any class, but it strongly influences which class is optimal. For example, Fey pairs naturally with Mage or Bard because the Energy reduction passive multiplies caster skill efficiency, while Dwarf pairs with Warrior or Fist because the Guard bonus multiplies with tank class guard skills.